When was the ps4 made
With Yoshida giving his stamp of approval, Sony went so far as to hire a game maker — a software guy — to oversee the hardware design of its fourth generation console, due to reach stores in the US and Canada on November The new PlayStation boss, Mark Cerny, is one of the world's most storied game designers. In other words, he's as software as you can get. In the early '80s, at the age of 17, he went to work for Atari Games, making his name with the arcade classic Marble Madness , and he later made big waves in the console universe overseeing the development of PlayStation games such as Crash Bandicoot and Spyro the Dragon.
He is, to say the least, an unconventional choice for the role. Cerny himself calls the arrangement "beyond unusual" and "crazy. He's an American who makes his home in Los Angeles, 5, miles from Sony's Tokyo headquarters and the all-Japanese engineering team charged with putting the new console together.
But Sony needed someone who could serve as a voice for the game makers and game players of the world. It needed someone who could bring a more egalitarian ethos to the development of the new PlayStation. It needed someone who could right the wrongs of the PS3. And Cerny offered all those things.
It was pretty brutal, frankly," Cerny remembers, saying it was "very, very difficult" for software designers to build games for the console. Maybe there was a hardware that could be made where it would be natural to make the games. In fashioning the PS4, he and his team pulled in opinions from across the world, tapping the expertise of the 16 game design studios owned by Sony and another 16 outside the company — something that would have never would have happened under the old PlayStation regime.
Another eight to 10 titles are set to arrive before the end of the year. Cerny's new role is just one indication that this is a new Sony, a Sony intent on opening up its development process and building its game gear in a way that better anticipates what the gaming world wants. It's a change driven by necessity. Since the launch of the PS3 seven years ago, the gaming world has become a very different place.
Consoles now have to compete with all sorts of other game platforms, including personal computers, smartphones, and tablets — not to mention the web. To be sure, Sony has to keep pace with its hardware, but all the high-fidelity graphical capability in the world won't help if they can't offer gamers games.
This isn't just a technical play. Mark Cerny first walked into Sony's Tokyo headquarters in He grew up in Berkeley, California, not far from Silicon Valley, but in the late '80s, after leaving Atari, he spent three and half years living in Japan, working at Sega on games such as Missile Defense 3-D and Shooting Gallery. During the time, he learned to speak, write, and read the language, and at a friend's wedding, he even met the Japanese woman he would ultimately marry.
By , he had moved back to Northern California and joined another game outfit, Crystal Dynamics. But thanks to his Japanese connections, when he caught wind of the first PlayStation, then under development, he landed a meeting with Sony.
At the time, Sony was offering PlayStation software development kits — a set of tools for building new games — to a few select designers, but only in Japan. But Cerny talked his way into a kit for Crystal Dynamics, in part because he could read and sign the Japanese contract.
The Sony exec who handed him the contract, after meeting him for the first time that day, was Shu Yoshida. It was the beginning of a long relationship between Cerny and the Japanese electronics giant.
He went on to build games not only for the original PlayStation but also its successor, the PlayStation 2. On the PlayStation 3, he was "embedded" with the hardware team as it build the console, to get a feel for the new hardware — though he didn't have a say in particulars of the design. View Iframe URL. Over those years, Cerny grew close to the company, but it wasn't always smooth going. In the end, Crash was the top selling franchise for the inaugural PlayStation, and after the launch of the PS3, when Kutaragi gave way to Kazuo Hirai as the head of Sony Computer Entertainment, the subsidiary that oversees the PlayStation, Cerny took his shot.
In , after winning the approval of Yoshida, who was still in charge of game development for the PlayStation, he put himself forward as the lead architect of the PS4. On 19 September , Sony unveiled the PlayStation Classic, to mark the 24th anniversary of the original console. The new console is a miniature recreation of the original PlayStation, preloaded with 20 titles released on the original console.
It is set for release on 3 December , the exact date the console was released in Japan in It was first released on 3 December in Japan, 9 September in North America, 29 September in Europe, and 15 November in Australia, and was the first of the PlayStation line of video game consoles.
As a fifth generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn. Card games. Starting its tradition of releasing smaller versions of its consoles, Sony released the PSOne on July 7, In addition to being smaller, it featured a redesigned chassis that was much rounder. It also received an updated graphical user interface. First released in Japan on March 4, , the PlayStation 2 has gone on to become the best-selling console to date, selling more than million units over a year span.
The console was backward compatible with most PS1 games, which was a rare feature at the time. It was also the first console to support USB ports, which the PlayStation EyeToy camera would be able to take advantage of upon its release.
While the original console allowed users to install an optional 40GB hard drive, it still used memory cards. The PS2 also introduced the DualShock 2. While still wired, this controller featured a new black finish and tighter sticks.
In September , Sony continued its strategy of releasing smaller versions of its consoles when it unveiled the PlayStation 2 slimline. Not only was the system smaller, but it was also quieter and included a built-in Ethernet port. At the heart of the PS3 was its proprietary Cell processor. Sony designed the chip in partnership with Toshiba and IBM.
However, the CPU became controversial among developers due to how difficult it was to program. The Cell featured seven cores and was clocked at 3. Initial versions of the PS3 were backward compatible with PS2 games, but that was because Sony physically incorporated a PS2 processor inside the chassis.
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