How does gyarados learn sleep talk




















This may also leave the target with paralysis. TM55 Brine 65 10 -- If the target's HP is half or less, this attack will hit with double the power.

TM57 Payback 50 10 -- The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

TM64 Avalanche 60 10 -- The power of this attack move is doubled if the user has been hurt by the target in the same turn. TM67 Ice Fang 65 95 15 10 The user bites with cold-infused fangs. TM76 Round 60 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM81 Bulldoze 60 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM97 Brutal Swing 60 20 -- The user swings its body around violently to inflict damage on everything in its vicinity. TR02 Flamethrower 90 15 10 The target is scorched with an intense blast of fire.

This may also leave the target with a burn. TR03 Hydro Pump 80 5 -- The target is blasted by a huge volume of water launched under great pressure. TR04 Surf 90 15 -- The user attacks everything around it by swamping its surroundings with a giant wave. TR05 Ice Beam 90 10 10 The target is struck with an icy-cold beam of energy.

This may also leave the target frozen. TR08 Thunderbolt 90 15 10 A strong electric blast crashes down on the target. TR09 Thunder 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. TR15 Fire Blast 85 5 10 The target is attacked with an intense blast of all-consuming fire. TR16 Waterfall 80 15 20 The user charges at the target and may make it flinch. The substitute serves as the user's decoy.

TR24 Outrage 10 -- The user rampages and attacks for two to three turns. TR27 Sleep Talk -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TR31 Iron Tail 75 15 30 The target is slammed with a steel-hard tail. TR32 Crunch 80 15 20 The user crunches up the target with sharp fangs. TR35 Uproar 90 10 -- The user attacks in an uproar for three turns. TR37 Taunt -- 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns.

This may also lower their accuracy. TR51 Dragon Dance -- 20 -- The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. TR58 Dark Pulse 80 15 20 The user releases a horrible aura imbued with dark thoughts. TR62 Dragon Pulse 85 10 -- The target is attacked with a shock wave generated by the user's gaping mouth. TR72 Power Whip 85 10 -- The user violently whirls its vines, tentacles, or the like to harshly lash the target.

TR74 Iron Head 80 15 30 The user slams the target with its steel-hard head. TR75 Stone Edge 80 5 -- The user stabs the target from below with sharpened stones. Critical hits land more easily. TR84 Scald 80 15 30 The user shoots boiling hot water at its target. TR89 Hurricane 70 10 30 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This move boosts the user's Speed stat but lowers its Defense stat.

Lash Out 75 5 -- The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled. Max Att. The user intensifies the sun for five turns. The user turns the ground into Electric Terrain for five turns. This lowers the target's Speed stat. The user summons a hailstorm lasting five turns. The user summons a heavy rain that falls for five turns. This lowers the target's Attack stat. The user summons a sandstorm lasting five turns.

Def stats. This lowers the target's Sp. Def stat. The user turns the ground into Grassy Terrain for five turns. Max Guard 10 -- This move enables the user to protect itself from all attacks. Its poison damage worsens every turn. However, this also sharply raises the target's Attack stat. Atk stat. Headbutt 70 15 30 Let's Go TM01 The user sticks out its head and attacks by charging straight into the target.

The latter is by far the most common, providing an excellent counter to the myriad of physical threats found in today's metagame. Although Rotom doesn't have any particular "strategy" other than to check Pokemon like Gyarados, Scizor, and Lucario, it provides one of the sturdiest Pokemon available, and I believe it should be mentioned in the OP. Here's what I love about RestTalking: Defensively, the advantages are obvious.

You can bring yourself back from the brink of destruction and keep an effective road block on the enemy. You also are less vulnerable to sleep inducers, although Breloom still is perfectly capable of screwing with teams. Status-dependent pokemon are also frustrated to no end. Blissey can't Toxic or Thunder Wave you for long.

What I really love about RestTalk is the offensive component. They generally aren't the most prolific sweepers, but in the late game, they can really shine. Once you eliminate specific threats, a RestTalk stat upper can usually comfortably set up for a satisfying sweep.

I've never really pushed it that hard, but your thoughts? Meanwhile Sleep Talk has disadvantages that are very obvious. Because of random selection, sometimes you will attack when you want to stat up, or vice versa, or sometimes you'll just Rest and waste a turn.

Also, Rest Talk sometimes allows stat uppers in. Then why didn't you mention it in the "Good" section of the OP? You provided two "Bad" examples, so why don't you list Rotom in conjunction with Gyarados?

Everyone knows Gyarados' purpose as well, so why did you mention it? The Pokemon Pimp. It's barely been talked about, but Crocune is an obvious choice if you're looking for something to stall, of sorts. It has great defensive typing and the ability to CM up. The only problem is bulky waters, but I've used it on a few teams and it works wonders.

I think Sleep Talk by itself can also be discussed. For example, a Guts user such as Machamp could easily just run Sleep Talk and not Rest, allowing for another moveslot. For this, that and other pokemon could make a pretty awesome counter to Breloom: switch into the Spore and hit it with something before it sets up a sub. That's only an example though, and I think it'd only be used in really specific situations if a team needed a status absorber and a Breloom counter, for example.

Most of the time though, it could be considered a waste of a moveslot. What do you all think? Are there any pokemon that could get away with just Sleep Talk? Under the underrated Rest-talkers, maybe add rest-talk curse Regirock.

It's surprisingly difficult to stop in SS and can sweep teams when paired with something like Gliscor. I think the decline of rest talking isn't necessarily that people don't know how effective they can be. Anybody who looked at a suicune or snorlax would quickly learn just how powerful and effective it can be.

I think, rather, the decline can be because of the amount of trick users on some people's teams. I haven't played competitively for a while but last time I played trick was a little too common. Quite a few times I fought teams with half the users tricking. So this whole mentality of "just deal with the trick users before you use a rest talker" gets to become a large feat leaving your pokemon useless until you do overcome it.

It's a big hassle in the face of tricking I think but I will say that it is always worth it. Restalk machamp, while no longer my favorite machamp set, is one of my old favorites. I even made a cursetalkingpert work a couple times. Seconding that you add Regirock. He is on nearly every Stall team I use him over CroCune and he is a beast. Only a crit has a chance to take him down. However, outside of SS he is generally useless, which may be why he wasn't added in the first place, for being too situational.

JabbaTheGriffin Stormblessed. I'm finding Sleep Talkers to be more and more necessary. I've found myself completely off guard lately when facing something like Breloom because considering how important each part of my team usually is, I always have to make the difficult decision of which Pokemon to simply give up to sleep, which is pretty much equivalent to losing a Pokemon. I've personally always been partial to Gyarados and Machamp. I've also been facing a number of teams that lack a Pokemon to take sleep I'm surprised there aren't more people trying to take advantage of it lately.

Also please no "Cro"pokemon unless it is Crocune. Haha, this might sound dumb, but where did "cro-" come from? Frost Rotom.

Fan Rotom. Mow Rotom. Giratina Origin Forme. Galarian Darumaka. Galarian Darmanitan. Galarian Yamask. Galarian Stunfisk. Tornadus Therian Forme. Thundurus Therian Forme. Landorus Therian Forme. Zygarde Complete Forme. Lycanroc Midday Form. Lycanroc Midnight Form.

Lycanroc Dusk Form. Type: Null. Tapu Koko. Tapu Lele. Tapu Bulu. Tapu Fini. Urshifu Single-Strike Style. Calyrex Ice Rider. Calyrex Shadow Rider. Max Moves. G-Max Moves. Stat-Boosting Moves. Stat-Reducing Moves. Status-Inflicting Moves.

Moves that Never Miss. Moves that Set Entry Hazards. Moves that Ignore Abilities. High-Critical Hit Moves. Moves that Change Weather. Moves that Change Terrain. Multi-Target Moves. Moves that Restore HP. Redirection Moves.



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