Should i cure the genophage me3




















To that end the best thing to do is to allow the sabotage. When you are in the final talk with Mordin you can try and delay him wont work or you can tell him of the sabotage. If you stick to the 'evil' plan but don't have enough renegade or paragon points you will only have two options "I'm not stopping you" or "I will stop you". If you do have enough renegade points, avoid using the renegade interrupt and instead choose "I will stop you".

A renegade prompt appears allowing you to shoot Mordin in the back and prevent him from curing the genophage. This causes the Krogan to believe they are cured and the Salarians happy because there will not be a Krogan uprising.

This nets you two more armies for your fight against the Reapers. But it's too late for the turian fighter squad serving alongside you since the Reaper guarding the Shroud detects and attacks them. One crashes into the convoy, forcing Eve's car to continue on without Shepard.

Here, you can make your way through an underground tomb where you can pick up some credits if you examine some of the art. Here you will hear rumbles that come from Kalros, described by Eve as the mother of all thresher maws.

Once you make your way outside to what looks like a temple, continue pressing forward where you will encounter Reaper forces as well as ravagers. Aim for the ravager's sacks, which are their main weak points. Once you make your way out of this area and into a more open locale, you will see Kalros pursuing Eve's vehicle and another vehicle. Keep pushing forward and deal with any enemies in the way to eventually reach a stairway where a cutscene in which Shepard's squad hurries over to Eve's truck plays out.

Now you are at the Shroud facility, where you have to deal with the Reaper. Eve will propose using ceremonial hammers to lure Kalros to the Reaper. Here, avoid the laser trying to incinerate you. Once you get close to the hammers, there are brutes in the way — you also have to avoid being crushed by the Reaper. An area will be marked by a sudden shadow, avoid this by backing away if you are out of the way.

If it shows up in your spot, run. Once the hammers are activated, enjoy a cutscene of Kalros taking down a Reaper. Once the Reaper is gone, Shepard heads inside the crumbling facility to find Mordin and talks to them.

If Maelon's research was saved, then he will reveal that Eve survived and that she will be a good mediator should the clan leader get any ideas. If it was destroyed, then Eve will die. Regardless, Mordin will reveal that the only chance to release the cure is by going to the top of the facility to manually authorize the release — it's a one-way trip. This is a good time to finish the time-sensitive missions mentioned above. The genophage cure is to be dispersed from the top of the Shroud, a tower constructed by the salarians to stabilize the atmosphere of Tuchanka, and later covertly used by the turians to disperse the original genophage virus.

The salarian STG member that prepared the cure will travel to the Shroud with Eve and ensure that this takes place. In the cutscene, you discover that the Reapers are using the Shroud to poison Tuchanka's atmosphere. It is impossible to land the shuttle at the Shroud site due to the presence of a Reaper Destroyer there.

It is decided that the krogan will attack the Reaper from the ground while turian fighters fly air support. The salarian Dalatrass then privately contacts Shepard and reveals that the Shroud was sabotaged to prevent dispersal of a cure.

She suggests tricking the krogan into thinking that the cure has been deployed, and offers salarian support for the war effort if Shepard does so. Shepard will then take a shuttle down to the surface. The Urdnot leader sent word for the krogan clans to assemble at the Hollows, a sacred krogan meeting ground. During the conversation, you can reveal the Dalatrass's offer to sabotage the cure or just remain silent.

If you choose to reveal, you will be interrupted by a message that the Hollows are under Reaper attack. When you reach the Hollows, you need to fight off waves of Husks swarming the area. It's an arena-type pit with wide berth to run around in circles even with husks appearing from all directions, so putting them down should be easy enough. You will gain experience points after successfully holding off the Husks.

In the ensuing scenes, if Wrex is alive, tensions mount between him and his brother Wreav, who is one of his most disloyal supporters; if Wreav leads, Jorgal Thurak takes his place. Eve intervenes during the rising conflict and makes a rallying call for the krogan to unite against the Reapers.

The krogan head out in a convoy towards the Shroud. While travelling, you're given the option again to reveal the Dalatrass's deal or keep quiet about it. Soon after, the convoy comes to an immediate halt, and the team dismounts to find out why. Running around is recommended, as the area is a treasure trove of loot.

A couple of krogan interactions are optional: you can speak to one fixing and complaining about a tomkah's combustion manifold , and there's another who was the owner of the Graal you took and wants whatever you kill with it as his "trophies". To kick off the next part of the plot, however, speak to the Krogan Scout, who tells you that the road is damaged and the convoy can't proceed further. However, the turian air support has already begun their attack, and are too close to call it off.

A fighter is shot down by the Reaper and hits a truck. Shepard radios the Urdnot leader to get out of the area. However, you and the squad are left behind and have to find an alternative route. At this point, you gain another experience.

You're now in an ancient krogan city which has been abandoned for millennia. There are no enemy encounters here. Go down the stairs into the first room, and either jump through the gap off the ledge on your left, or go down the next set of stairs to your right.

In the second room, there is a door to your right and to your left. Go through the door on the left, and on the right-hand wall of that room is an Ancient Krogan Artifact, a painting that can be salvaged for 8, credits. Return to the door on the right, go down the stairs. Right before another jump down, Shepard and the team experience strong tremors.

The Urdnot leader radios that they're not experiencing similar readings on the surface. Improve this question. Add a comment. Active Oldest Votes. Spoiler: Not revealing the sabotage will let you keep Mordin from dying, but Wrex will attack you. Improve this answer. Steve V. Yooo Yooo 11 1 1 bronze badge. It lists these three options at the Shroud: At this point, Shepard may either let Mordin go or stop him to sabotage the cure per the Dalatrass' request.

There are multiple outcomes to this conversation: If Shepard warned of the Dalatrass' deal in the convoy, Mordin deploys the counter-sabotage and deploys the cure, sacrificing his life in the process. With this evaluation of the Aftermath edited for relevance : This mission results in the following outcomes: The turians provide the 43rd Marine Division, Seventh Fleet, and Engineering Corps. Summary If you're concerned with role-playing ethics, do what you think you should do.

If Wrex is leader, cure the genophage. If Wreav is leader, sabotage it. That really depends on the motivations of your character. The second time I was prompted to mention it, I did, and Community Bot 1. Adeese Adeese Bupkis Bupkis 1. Better how? It gets you less Paragon points.

Sacrificing himself is still Mordin's choice if you reveal the sabotage earlier. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. Screenshot of the Week. Submit your photo Hall of fame.



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